the 
          music
        we 
          decided that, given the limitations of the room size and computing equipment 
          available, we would set the PowerBook to play a continuous wash, which 
          would create a continuum over which the files triggered by the x10s 
          would be played via the PC. 
        the 
          wash was composed from a recording of John playing guitar, distorted 
          through a Marshall amp, and from there imported into ProTools Free, 
          where two channel reverb was added. its melodic nature was simple and 
          repetetive, forming a base for the less regular sounds to rest upon. 
          Miriam then created graphics in Photoshop 6.0 which were imported into 
          Flash, based on a colorisation and deconstruction of a photograph of 
          a begonia leaf. Flash is normally used for vector graphics animation, 
          but by overlapping bitmaps in different colours on several layers and 
          fading their alpha channels in and out in different phases, an effect 
          of a bitmap slowly shifting in colour could be acheived.
        the 
          other samples which were used to compose the seven shorter segments 
          were quite diverse in nature. this was intentional - haiku poets do 
          not restrict themselves to the contemplations of nature for which the 
          style is best known, in fact many haiku poems can contain intense and 
          very moving emotions within their essential framework. we collected 
          a wide variety of samples; beginning with a series of phrases composed 
          using soundfonts in Linux, some recordings of flowing water, raking 
          stones and childrens voices from a neighbouring park, Miriam singing 
          vocal harmonics, and an excerpt from Josquin's "Missa Pange Lingua", 
          arguably one of the most purely beautiful pieces in Western music history.
        the 
          samples were then processed in ProTools Free and Cool Edit Pro in Windows98 
          to create pitch shifts and filtering of a spectrum of harmonics using 
          parametric eq. a tonal centre around A had already been established 
          in the soundfont samples and the background wash, with some shifts to 
          relative centres of C and F. a focus on the harmonic spectrum of these 
          sounds invited a contemplation of their inner tonal relationships and 
          of the nature of sound.
        further 
          processing was then done in Linux, taking this premise further into 
          deconstructing the harmonics within the samples. the NoTAM suite of 
          FFT-based granular synthesis applications were excellent for this purpose. 
          Ceres3 produces some extremely interesting 
          effects with sieving and comb filters, and also allows visual cut and 
          paste of the soundfile analysis. Mammut's 
          most striking features are the Block Swap and Phase Shift options, which 
          chop up the soundfile to produce a longer file created from small samples 
          - this is probably the effect for which granular synthesis is best known. 
          inputting a negative number in Phase Shift creates a soundfile formed 
          from reversed segments of the original. knowing a few 'secret combinations' 
          we produced some fairly complete compositions simply from processing 
          the files. 
        some 
          files were then arranged in ProTools Free, while others were left raw; 
          the arranged files were then combined with Flash graphics, this time 
          using more specific photographs of a snail, a fish, waves and some stones 
          to complement the less processed samples, with some deconstruction applied 
          in the same manner as with the begonia leaf. in selecting an appropriate 
          combination of files and conditional scripting, visitors to the installation 
          could then compose their own experience according to which motion sensors 
          they chose to trigger, and as they spent more time with the piece, they 
          could build up selections of complementary - or disjunct - files.
        the 
          installation - goldsmiths college computer music conference
        the 
          first incarnation of < .h> was installed in the Electronic Music 
          Studio at Goldsmiths College for the Computer Music Conference, Feb 
          24, 2001. unfortunately there were a few obstacles in the process of 
          arranging the installation which meant that we had little time to test 
          the sensetivity and timing of the x10 controllers before the performance. 
          we set the seven shorter files to be triggered by the PC upon receiving 
          signals from the seven individual motion sensors, and then experimented 
          with the placement of which file was to be triggered by which motion 
          sensor in order to allow various structures to arise within the piece. 
          we were particularly concerned about the seventh sensor, which was placed 
          below the fishbowl - the remaining six were hung on aluminium rods from 
          the ceiling in an even distribution. as the fishbowl could not be seen 
          on entering - it was hidden behind boxes so that it could be discovered 
          as visitors explored the room - this was logically the climax of the 
          piece, and so its soundfile needed to be of significance. this also 
          meant that the soundfiles around it and their graphics needed to create 
          a smooth transition to this moment. gentler, less conspicuous files 
          could then be placed near the doors to introduce the piece. 
        it 
          was becoming clear that too many graphically accompanied soundfiles 
          were overwhelming both to the composition and in their drain on CPU 
          power. we filtered them out by restricting the piece to three sound-only 
          .wav samples, with the remaining four sensors triggering graphics plus 
          soundfiles in .swf format.
        with 
          some fine tuning the piece arrived at greater stablity. some crashes 
          occured in the initial stages (including some hilarious moments where 
          the projector attached to the PC blared out a classic Windows "Blue 
          Screen of Death"). this interruptions were very much unwanted! 
          - and so we set some conditions upon the soundfiles - certain files 
          would only play if others were not playing, and each motion sensor was 
          set not to re-trigger within one minute. we found that the motion sensors 
          were extremely sensetive, and while this created many problems to begin 
          with, it also lead to some very beautiful moments where the piece virtually 
          played itself - sometimes the motion of Basho the fish within the fishbowl 
          was enough to trigger a sensor, and certain sensors would regularly 
          be triggered by the heat of the projectors turning on and off. this 
          randomness would ensure that it was not obvious to the visitor which 
          of their motions were triggering which pieces, avoiding an over-simplistic 
          effect.
        this 
          was very much the first incarnation of < .h>, a piece which can 
          take many forms - this was probably the smallest scale which we will 
          work with, but it is possible to extend it to a cluster of larger forms, 
          and to produce the work in a sound-only format if projectors are not 
          available. the form of the installation is ultimately determined by 
          the space in which it is installed, bringing visitors from that space 
          into the stillness of a world which, while not entirely seperate from 
          their own, draws one into an experience of contemplation and inner peace. 
          
        <MR>
        
          
            | 
               the 
                future 
              While 
                windows was almost adequate for the job, there were problems with 
                latencies (partly windows and possibly partly anti-virus software) 
                and also an annoying buildup of expired player instances that 
                couldn't be cleaned up automagically. Linux with low latency patches 
                and some scripting should improve that situation drastically. 
                 
              One 
                thing about the Goldsmith's installation was that it couldn't 
                be left unattended. A design goal for future versions is that 
                the thing can sit there for days happily churning out sounds and 
                video without the need for constant house cleaning... or any house 
                cleaning at all. 
              At 
                the moment we're talking to various people about future versions 
                and the chances are good it will be appearing again quite soon 
                in a reasonably cool commercial setting. More news as it happens! 
              <JL> 
             | 
          
        
         
        ©2001 
          Miriam Rainsford and John 
          Littler.
        For 
          further information visit:
        www.h-project.n3.net
          www.moshi-d.com